LeadSim is a diagnostic you play. You take over a team of five engineers and decide everything yourself, in your own words, at your own pace. The season is text: situations land, you write what you do, five AI characters with their own agendas write back. There is no script: what happens next follows from what you just did. What comes back is a report on the patterns you fell into, evidenced by the things you actually did.
The situations are written in advance. The season is not. Every situation you meet was authored by a person, not invented on the spot to fit you. What is not fixed is which of them reach you, in what order, and what state your team is in when they do. That part follows from what you have already done, which is why the problem that lands late in the quarter is usually something you set in motion early without noticing. You type what you would actually say, five people with their own histories react to it, and there is no answer key to look up.
Two managers who both handled the outage end up with different teams by the end, for reasons that trace back to how each of them handled it. What changes between seasons is the path. What does not change is the measurement: the same behavior axes, the same named patterns, drawn from situations you have not seen before. New situations, same instrument, and the only variable left in the comparison is you.
Nothing here tells you how to manage. You have read the books and you have worked for good managers and bad ones, so you already know what the right move looks like written down. What you have never had is the ability to catch yourself in the act, while the choice is still open. That is what you take out of a season.
Above: a fragment, one page of several. To read the whole thing you have to play a season.
None of that works if the report flatters you. So every pattern in it comes from a fixed library written before you ever played: the model selects and evidences, it never invents a name to fit you. Each one is attached to what you actually wrote and what happened next, which means you can argue with the reading but not with the record. And where a single season did not see enough to be sure, it says so, instead of filling the gap with a sentence that would have been true of anyone.
The report goes to you and stops there. No dashboards for anyone else, no aggregates, no
admin view: the product is built so that a second reader cannot exist. If the person who
decides your promotion could read it, you would play the version of you that promotes well,
and the diagnostic would measure a performance.
The data works the same way. Seasons and reports live on our own infrastructure, run through
the Anthropic API, which does not train on your data, and nobody but you reads them.
Many founding members expense the seat from a learning budget. The invoice says professional
development. The report still says nothing, to anyone but you.
I've spent two decades inside engineering organizations watching the same scene play out: a strong individual contributor gets promoted, everyone crosses their fingers. Six months later the team is fragile, the new manager is exhausted, and nobody can quite point to what went wrong.
I built LeadSim because the gap between management theory and management reality cannot be crossed by reading. The patterns that matter: avoiding conflict under deadline pressure, treating high-autonomy people like juniors, mistaking activity for progress. They only become visible when the consequences arrive, and by then the pattern has already cost you a person, a quarter, or both.
$49. Three full seasons: your diagnostic, and two chances to prove it changed.
$99 at launch, single season. Access opens September 2026, and founding members get my
direct line while the diagnostic is still being shaped.
Thirty seats means I pick who gets them. Apply below, and if the fit is there we talk for
fifteen minutes and you take a seat. No payment until then.